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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
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Posted - 2011.12.29 14:22:00 -
[1] - Quote
As far as i see it all the posts have some for of info that i would love to see I would love to see the following :
Deep Space Systems : 750 GÇô 1500 new D-space systems scattered around the GÇ£GalaxyGÇ¥ This will decrease the population density by about 10%-20% -Black-hole mono-bi-tri-nairy systems hidden from the galaxy map -Systems holding : Planets, Moons, ICE-belts, Asteroid-Belts, Gas-clouds, All-types of Signatures, T3 resources (for new T3 ships) etc etc -Infested with : Sleeper IA level pirates/drones/empire fleets/ships set on destroying any and all player owned ships and structures.. they will increase their strength to match that of the residences. even youGÇÖre POD/Clone is no longer save, No Bounties, -D-space systems resource are depended on location in space, Close to / in between empire = Low resource value.. Close to / in between True Null Sec = High Resource Value -Capable of allowing both POSes and Outpost(s) (multiple would make it more hostile and fought over as 0.0 is now) -No Local (aGÇÖla W-space) -Only accable by DS exploration ships / DS Cyno / DS jumpbridge
Deep Space Signature ( DSS ) : -Signatures that are used by de Exploration ships as stepping stones to find the new D-space systems () -Missing the spot will result in dropping in K-space or Unknown hostile sites that can result in deadly injuries -Close to / in between empire = Easy to scan GÇô Small jumps Close to / in between True Null Sec = Very Hard to scan GÇô Lon range jumps -To long in 1 spot will result in GÇ£painGÇ¥
DS jumpbridge -New POS module that allows for a bridge between K-space and D-space -No way to password protect (free for all acces)(deathstar anyone ?) -Able to hookup to any POS (no sec limit) -No Super Caps allowed,
DS exploration ships -Capable of non-cyno Jump drive to scout the new areaGÇÖs -Capable of finding the new DS-signatures -Low Offensive / High Defensive capability -Incapable of being any form of game-changer in (SOV) warfare -All sizes.. size dictates jump-scanner range example : frigates = 0.5 Ly Cruisers = 1.0 Ly BC = 2.5 Ly BS= 5 Ly -A range not influenced by skills, accuracy is influenced. Low accuracy increase risk of missing a jump on to next stepping stone DSS -Able to light and detected DS cyno
DS combat / industrial / Mining ships -New T3 ships -Able to jump on DS cyno -Different sizes with ranges like the explorer ships -Handeling like there T2 same class competitors
SOO many more ideas just pop in my head .... its one hell of an expension |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
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Posted - 2011.12.29 22:04:00 -
[2] - Quote
ASadOldGit wrote:Hmm, I love these ideas, but I get the feeling not much is going to happen with it. Just discovered this article with CCP Soundwave, and I think he'd rather use the existing space in a different way. Whether or not CCP have changed their minds since July, I don't know, but it's not looking good. http://www.evenews24.com/2011/07/31/ccp-soundwave-why-balancing-is-bad-and-monkeys-are-good/Quote: Player: GÇ£Are you guys thinking about expanding the universe at all? S: GÇ£Yes and no. ThereGÇÖs always talk about adding more nullsec and more wormholes, but I donGÇÖt entirely see the benefit to it right now. We donGÇÖt need more empty space, we need to incentivize space to get people fighting over it.GÇ¥
As others have implied, I think the root cause of all this is that we just want to build something of our own without a thousand-person alliance telling us how to do it. That doesn't strictly need new territory, but perhaps reworking what we've got would be enough. ...
there are so many possible solutions and so many diffrent development plans they can implement
new ships new space new missions new modules new / expensions on captains quarter new enemies] new money sinks etc etc
with Dust 514, new space can also be the planets, but that would mean a diffrent playstyle for the PODpilots
i think as players it is stil our duty to voice our ideas our feelings .. our dreams our hopes
and in my opinion there are no right or wrong ideas just pro's and con's on each
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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
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Posted - 2011.12.30 07:42:00 -
[3] - Quote
ASadOldGit wrote:SabuMaru ICE wrote:[...] -D-space systems resource are depended on location in space, Close to / in between empire = Low resource value.. Close to / in between True Null Sec = High Resource Value -Capable of allowing both POSes and Outpost(s) (multiple would make it more hostile and fought over as 0.0 is now) -No Local (aGÇÖla W-space) [...]
Just some thoughts around this part: In theory, empire space is colonised because its systems are reasonably stable, but that doesn't mean that every system was colonised .....
i understand what you mean
its hard to figure out a way that will please both smal and large alliances will keep the game sandbox... but also give new fun things to do
on the resources : its just a must, if there are to many resources near Highsec .. this will flood the market and is just bad for bussniss on the star : also a nice option next tot he NPCGÇÖs hunting for us instead of waiting for us to hunt them Terran Tech : this might be a nice new way for Tech3 resources to be flowing into the game these resources should be diffrent from Wormhole coussins not to make them obsoleet |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
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Posted - 2011.12.30 08:39:00 -
[4] - Quote
Mars Theran wrote:I hate the idea of re-introducing Earth in any space game. Can we really conceptualize where Earth will be in 20K years? If we could; would we want to deploy armadas against Earth defenses? Meet opposition when we wanted to explore Terran space? etc...
It's also done to death.
Milkway should never ever be accible ... that would just kill the games lore but its long lost technolgy could be. better then what we have ... worse then the jove
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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
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Posted - 2011.12.30 09:41:00 -
[5] - Quote
ASadOldGit wrote:SabuMaru ICE wrote:
on the resources : its just a must, if there are to many resources near Highsec .. this will flood the market and is just bad for bussniss
... A little try-before-you-buy sort-of-thing.
indeed
i know from my own experience that makin the jump to the more endgame matters like 0.0 and Wormholes is a massive increase in risk and reward Low Sec would be the middle ground you would think, but imo its not having these secluded DeepSpace systems that are accessible with jump drives but closed off like Wormholes would make logistics not a nightmare but harder then 0.0 and easier then wormholes PvP and PvE would be done in a different way as well adding a new dimension to those as well
The Risk Reward factor needs to be balanced moreGǪ in all facets oft he game Mining GǪ. MissionsGǪIncursionsGǪSignatures.. adding more content wouldnGÇÖt make that easier for CCP but in the end .. ist what we pay them for ;D
The career pathGÇÖs you can take now in game a varied, adding more will just make / keep it interesting
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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
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Posted - 2011.12.30 14:46:00 -
[6] - Quote
Dark Drifter wrote:[ Terran tech is far beyond the reach of even the smartest and long lived jovian. think of it this way.
EMPIRES: T1/T2 SLEEPER: T3 JOVE: T5 TERRAN: T>9000
in response to another poster in this thread:
i don't want earth to be discovered at all. what i want is new shines to play with
my appologize, not that well known with the lore
but ok.... what would be an nice T3 source then ? Epic Sansha's / Pirates ? more sleepers close to home ?
any idea's ? |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
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Posted - 2011.12.30 15:11:00 -
[7] - Quote
J Kunjeh wrote:Intriguing ideas, for sure. Keep them coming.
One note though: asking for Dev input is useless in F&I...Dev's don't comment in this subforum (or, very, very rarely but never that I've seen to give support to an idea or to add to it directly through the forum).
So true
i think the Orignal Poster needs to start a Summary of this thread in the OP |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
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Posted - 2012.01.09 11:50:00 -
[8] - Quote
any more ideas out there ?
so much stuff ,... so many good idea's
any one have any more ideas on this thread ? |
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